

Shadow of mordor canon series#
This exact main motive of the whole series is what doesn't convince me at all. Who knows, anyways thanks for the comment DieWalküre. Hero abilities in general are meant to be gameplay representations of their feats in the book without having to be too realistic and I could see the same apply to Celebrimbor superhuman abilities as being abilities he gained from his own Ring.

Many of the Heroes in the Edain game has abilities that their characters normally don't have in the books, for example Aragorn never had a Blade Master ability that gave him super human speed and reflexes, or Ugluk's Dark Medicine ability that restores both his wounds and that of nearby Uruks within a short timespan. Powers that increase his speed or attack rate, stealth themed abilities, maybe even an ultimate that is inspired from his One Ring ability in the Bright Lord DLC without implying that he has the actual One Ring, perhaps it could be the strength that he draws from a ring he created for himself. In terms of his Wraith like powers, that is probably another contradiction to the canon however I think it would be cool in a flavor context if his abilities were similar to that of the game. Although it would be based on Celebrimbor while he was still alive. If hypothetically he would be implemented in the Edain mod, I could see him as a hero for an Eregion faction. However I wouldn't dismiss his character entirely because of the circumstances he was in during the events of Shadow of Mordor. Yes a character of his name does contradict Tolkien canon. But I do think the existence of spirit Celebrimbor is one topic that is worthy of discussion. In all respects I didn't list all of my main points yet in order to keep this forum open ended for now. Anyway, I'm interested in what this discussion is to result in I may have picked an extreme case as a reference, but that should give the idea of what I was talking about. Let us refer to Celebrimbor as an example, being him one of the prime characters involved: having him wander around as a loose spirit is a violation of the canon that could hardly be reconciled with the Edain Mod's principal characteristics and essence.
Shadow of mordor canon mod#
It's just, in my opinion, trying to keep the Edain Mod as much consistent as possible, if we take into account the fact that the lore and the canonical cinematographic sources are simply paramount in the game (the addition of fictional material becomes therefore a very sensitive of a subject). This is not a matter of being a purist or not. Believe me, I'm personally very much open-minded regarding new alternatives, due to my conviction that the vast lore should be seen as a coherent ensemble of customary interpretations (which can imply different versions) but certain relevant limits should not be disregarded too. Nevertheless, I have to say I'm quite sceptical about this kind of inclusions, given that very serious issues concerning gameplay could arise: how could one add many more elements in a quite already-consolidated context? This is not saying that major modifications are not conceivable, as the Edain Mod is always being improved via diverse means, but the problem is to discern whether this typology of changes are suitable for the very Mod in the first place.Īnd, of course, here we come to the lore. For the sake of the debate itself, I thus suggest you list the main points that you deem worthy of being considered, in regards of the lore and of the propriety of hypothetical implementations from this source that would certainly contribute to order things more clearly. On the matter, I confess I'm not very much familiar with the details of the topic, although I do have knowledge of a few 'controversial' aspects. Only within these boundaries can we enable an on-topic discussion, while the other thread is focused on the game itself. First of all, we already have an existing thread that deals with this game, but you were right in opening this topic, provided that we link the whole debate with Edain-based content (as you did).
